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Ground and Space Combat are both very damage-oriented.Best for dealing energy weapon damage to targets.It’s great for players who like to just mash and watch pretty explosions (recently updated!) and not have to worry too much about anything else.
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Crits, plus Tactical Captain, plus the right ship, equals vaporizing everything in your path.Īll in all, Tactical is very straightforward. This is a very standard way to get into the 100k+ DPS realm. Stacked with various powers or items that boost your critical severity and critical hit chance, and you turn that burst window into something that skyrockets your overall DPS. What’s great about this is it gives you a flat 40% bonus all damage when combined! So, throw that, with APA, on a ship with 5/3 weapons such as the Gagarin, and you’ll have a burst window that’s just insanely powerful. There’s a second trait called “A Good Day to Die” that lets you use this power at any hull value. GDF is a power that typically only works when you are below a set percentage of hull HP (determined by captain level), but it gives you a scaling damage bonus based on that missing HP. The first I’ve already explained, but let’s talk about Go Down Fighting. Strike Team Specialist - Attacking gives you a scaling +Crit Chance.įor Tactical captains, it’s very common to build for high levels of offense that takes advantage of two key powers: Attack Pattern Alpha and Go Down Fighting.Situational Awareness - Grenades will Expose targets.Last Ditch Effort - +resistance when Go Down Fighting is active.Crippling Fire - critical hits reduce targets’ accuracy.Tactical also comes with unique traits that you can equip for your captain. For reasons we’ll get into later, it’s far easier to “do anything” in space combat compared to ground combat. The two have distinct abilities, with each career path having different strengths and weaknesses on the ground and in space. Something to keep in mind about Star Trek Online is that there is a ground component as well as a space component. Typically seen as the “DPS” career, it comes with innate space abilities like Attack Pattern Alpha (a huge buff to critical damage, critical hit chance, all damage, and turn rate), Fire on my Mark (a damage resistance debuff), and Tactical Initiative (a tactical power cool down reduction). The Tactical career path is by far the most commonly seen in Star Trek Online. With that primer out of the way, let’s dive in! Tactical This does not impact the end result of the mission. Career mission objectives: Certain missions in the game offer career path-specific objectives.
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That doesn’t mean that you can’t perform well in those roles as different careers. Want to do “Space Magic'' damage? Pick a science ship! Want to be a big tanky cruiser? Pick Engineering! Want to absolutely demolish things with cannons or beams? Pick Tactical! In modern Star Trek Online, you’ll select your task based on the ship you use. However, at this point in time, you can do any of those tasks with any of the careers it’s no longer as strict as it once was. Once upon a time, the career paths were locked into strict roles: DPS, Healing, and Tanking. Star Trek Online is an old game, and it has gone through many iterations with its careers. For those who haven’t, what are you waiting for? Go check it out! Don’t know which one to pick? Want to know which one has the highest DPS? In this guide, we’ll be going over each career path and which one you should choose based on your interests.įor those who have already read the Star Trek Online Best Ships (From Early Till Late Game), this will tie directly into the list. Star Trek Online offers players the option of three different career paths, each with different strengths and weaknesses.
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